Whispers of Void: Hacking the Ironcore

Ville Takanen, one of the designers behind the Ironcore engine and Chthonian Highways, writes about making a science fiction (or science fantasy might be perhaps more accurate in this case) hack for Ironcore in his blog. http://iithd.blogspot.fi/2015/12/wov-hacking-ironcore-1.html More about the setting here: http://iithd.blogspot.fi/2015/12/game-seed-whispers-of-void.html Continue reading

Chthonian Highways Playtest Kit Updated!

New version of the Alpha Playtest Kit (v. 0.4.2) is now available for download HERE! The new version includes following changes: Basic rules are revised to have streamlined and clearer presentation. Stunts and Velocity are combined into one feature. Edges and Handicaps are streamlined to work as simple bonus and penalty… Continue reading

A Story of Inspiration and Push Mechanics

Years ago I had an idea that has stuck with me since. This is a story about inspiration, creativity and game design. Even though I’m talking about my own experiences here, I think this is a good generic example of how ideas can arise at any moment, but their realization might take years.… Continue reading

Playtest report: Revving up the Core

The thing that excites me in game-design is seeing the thing actually running with all the bolts and nuts loosely attached. I guess this is what drives the people who hack Apocalypse World or create new Fate settings too. So you can guess the feelings running through me couple of… Continue reading

Introducing: Ironcore Engine

For the past few months I’ve been working on a game system mainly with Jukka Sorsa and Ville Takanen from Myrrysmiehet. This mutually inspiring collaboration has resulted in a game system that rocks for action and adventure oriented role-playing. We call it the… Continue reading